VisionServer  v2.1.1-1-g21dc5465
FRC vision library
vs2::VisionServer Member List

This is the complete list of members for vs2::VisionServer, including all inherited members.

addCamera(VisionCamera &&)vs2::VisionServerstatic
addCameras(std::vector< VisionCamera > &&)vs2::VisionServerstatic
addPipeline()vs2::VisionServerstatic
addPipeline(BasePipe *)vs2::VisionServerstatic
addPipelines()vs2::VisionServerstatic
addPipelines(std::vector< BasePipe * > &&)vs2::VisionServerstatic
addPipelines(std::initializer_list< BasePipe * >)vs2::VisionServerstatic
addStream()vs2::VisionServerstatic
addStream(std::string_view)vs2::VisionServerstatic
addStream(std::string_view, int port)vs2::VisionServerstatic
addStream(const cs::MjpegServer &)vs2::VisionServerstatic
addStream(cs::MjpegServer &&)vs2::VisionServerstatic
addStreams(size_t=2)vs2::VisionServerstatic
addStreams(std::initializer_list< std::string_view >)vs2::VisionServerstatic
addStreams(std::initializer_list< std::pair< std::string_view, int > >)vs2::VisionServerstatic
addStreams(const std::vector< cs::MjpegServer > &)vs2::VisionServerstatic
camerasvs2::VisionServerprivate
compensate()vs2::VisionServerstatic
getCameras()vs2::VisionServerinlinestatic
getInstance()vs2::VisionServerinlinestatic
getPipelines()vs2::VisionServerinlinestatic
getStreams()vs2::VisionServerinlinestatic
headvs2::VisionServerprivate
heap_allocatedvs2::VisionServerprivate
Init()vs2::VisionServerinlinestatic
inst()vs2::VisionServerinlineprotectedstatic
is_runningvs2::VisionServerprivate
isRunning()vs2::VisionServerinlinestatic
ntable()vs2::VisionServerinlinestatic
numCameras()vs2::VisionServerinlinestatic
numPipelines()vs2::VisionServerinlinestatic
numStreams()vs2::VisionServerinlinestatic
operator=(const VisionServer &)=deletevs2::VisionServerprivate
operator=(VisionServer &&)=deletevs2::VisionServerprivate
pipeExpander(std::vector< std::unique_ptr< BasePipe > > &)vs2::VisionServerstatic
pipelineRunner(BasePipe *, float fps_cap)vs2::VisionServerprotectedstatic
pipelinesvs2::VisionServerprivate
run(float fps_cap=30.f)vs2::VisionServerstatic
runRaw()vs2::VisionServerstatic
runRawThread()vs2::VisionServerstatic
runSingle(float fps_cap=30.f)vs2::VisionServerstatic
runSingleThread(float fps_cap=30.f)vs2::VisionServerstatic
runThread(float fps_cap=30.f)vs2::VisionServerstatic
setCameras(std::vector< VisionCamera > &&)vs2::VisionServerstatic
setPipelines()vs2::VisionServerstatic
setPipelines(std::vector< BasePipe * > &&)vs2::VisionServerstatic
setPipelines(std::initializer_list< BasePipe * >)vs2::VisionServerstatic
stop()vs2::VisionServerstatic
stopExit()vs2::VisionServerinlinestatic
streamsvs2::VisionServerprivate
VisionServer()vs2::VisionServerprivate
VisionServer(const VisionServer &)=deletevs2::VisionServerprivate
VisionServer(VisionServer &&)=deletevs2::VisionServerprivate
~VisionServer()vs2::VisionServerprivate