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Controls
While the mouse is clicked on the viewport and held...
- WASD to move the camera horzontally, Q/E for down/up.
- Drag the mouse in the direction you want the camera to turn.
- Hold either shift to make the camera travel 5x as fast.
Additional Controls:
- Ctrl + click (in the window) to "select" - currently not implemented other than displaying.
- Resize the frame freely be dragging the anchor in the bottom right corner (doesn't work on mobile).
Notes/Tips
- When holding a key down and dis/re-selecting the canvas with a mouse, those inputs will not be available until also released and re-pressed (usually not a big deal).
- Accidentally highlighting text when dragging the camera around can cause funky movement behavior (try fullscreen mode for large camera movements).
- Lower resolutions and samples/pixel/frame will result in better framerate, but in the case of the latter, longer convergence time.
- When simply waiting for a render to finish (not modifying the camera) there is no reason not to crank the samples per frame in order for the computation to run as fast as possible.
- Scenes with higher contrasts in lighting or relatively small light sources that are very bright will need much more samples to converge.